![]() We’ll break this process down into six steps. Now we are ready to write some code! We’ve introduced all the components that will make up our simple app, so the next step is to figure out how they all fit together. The MeshBasicMaterial in action Our First three.js App The Material menu has parameters that are common to all three.js materials, while the MeshBasicMaterial menu has parameters that belong to just this material. The Kite plugin integrates with all the top editors and IDEs to give. Many of the parameters are available for testing here. Kite is a free AI-powered coding assistant that will help you code faster and smarter. main.js: final result import from 'three' Ĭonst material = new MeshBasicMaterial() That’s all it takes to create a simple “Hello Cube!” three.js app. Not counting the import statement and comments, there are under twenty lines of code in total. Below is what this file will look like by the end of the chapter. We’ll introduce quite a bit of theory along the way, but the actual code is short. A simple three.js demo that takes a media stream from the users webcam using gUM, then creates a cube and applies the video as a texture to the cube faces. Since we’ve already set up a simple webpage, as described in the last chapter, all we need to do is write a couple of lines of JavaScript in src/main.js and our app will spring to life. In this chapter, we’ll create the Hello World of three.js apps: a simple white cube. Word Count:4151, reading time: ~20minutes Your First three.js Scene: Hello, Cube!
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |